3/24/2023 0 Comments Exedore dirty bomb![]() Objectives One and Three (Destroy the AA Command Center) were under the most scrutiny, with the “ninja deliveries” on Objective One proving a real issue for many players. We had to figure out that sweet spot in the middle improving the layout without ruining the map in the process.” We knew we had to make changes, but we didn’t want to make radical ones. “The first problem we ran into was working out just what we needed to do. For instance, there’s now clouds that pass across the sky casting shadows.” ![]() V: “We’re specifically updating the layout for Dome, with some other minor changes to the assets and lighting. They would immediately run down one of the less defended routes and win the first objective straight away which absolutely wasn’t our design intention!” How Has It Changed? Vilham: “We found that teams were getting split up too much, that was especially difficult as defenders as we found an issue on Objective One (delivering the Override Cores) where attackers would do a ninja delivery. To give us a greater insight into what we did to improve it, we sat down with Associate Creative Director Exedore and Senior Level Designer Vilham:Įxedore: “We wanted to keep a lot of the best things about Dome, but in doing so we also wanted to focus the action and give people clearer ways to go and have it be much less confusing… It was really overwhelming with all of the routes” This meant, however, that in 5v5 and 6v6 matchups Dome really struggled to be an engaging map, with too many flanking routes, and too many options for the attackers. Why Has It Changed?ĭome was built with 8v8 in mind and is easily the biggest map the Dirty Bomb team have ever built. It’s also the first map rework of this scale in Dirty Bomb’s history. They were tight, intense and competitive and, subsequently, 8v8 became less popular.ĭome has seen several small tweaks over its lifetime, but this is the first large scale rework it has seen. We found that as more and more people became exposed to the game the optimal player count was becoming clear Dirty Bomb skewed best towards 6v6 and 5v5 matchups. The History Of DomeĪs you can imagine Dirty Bomb has changed a lot since its early inception, and one thing that has changed is the game’s focus. We want to tell you what we’ve changed and, more importantly, why we’ve changed it. We removed Dome from Quick Match recently to do some work on it and now we want to give you a peek behind the scenes before its re-release later this month. The map always felt too big for 5v5 and 6v6 games, but even in larger 8v8 servers there were some issues that meant Dome wasn’t as fun as we would like. Ahead of Dome's re-release on the 22nd of August, we're giving you a look at some of the changes to come.ĭome has had a long and colorful history in Dirty Bomb.
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