3/22/2023 0 Comments Quickbuild level 2 dnd![]() The path you chose grant you abilities at level 3,9,13 and 17. The total uses of ice block you have are equal to your wisdom modifier.Ĭharges of ice block recharge at the end of a long rest.Īt level 3 as your knowledge in waterbending increases, you learn new ways to harness water.Ĭhoose one of the following paths: Bloodbending, Icebending or Healing Waters. Those temporary hit points take as much as possible from the triggering attack and remain until the start of your next turn. Starting at level 2 as a reaction for when you are getting hit by an attack, spell or an ability you can expand a use of ice block giving you temporary hit points equal to your level x 2. ![]() Your quick reflexes allows you to cover your body in ice which take the brunt of incoming attacks. You gain the ability to cast Ice knife(Cost 1 Bending Points). To increase the level of spells you can spend additional bending points by this restrictions - to increase a spell level up to level 5 cost 1 bending point for each level and for each level higher than that the cost is 2 points.when casting a spell or using an ability which its effectiveness can be improved by spending additional bending points the total bending points cannot be more than half your level in this class round up. You regain all expanded bending points during a short rest. the number of bending points you have equal to your level in this class. Starting at level 2 you gain a pool of bending points which are used by most of your water bending abilities. The spirit's guidance has granted you connection to the water plane. The whip's damage increases by 1d10 at level 5,11,17. While bending you need to have both arms free to enable their smooth movements.Īs an action you can conjure a long whip that can hit a target up to 30 ft away and deals 1d10 plus your wisodm modifier bludgeoning damage. you know the cantrip shape water and can conjure a water whip. Through rigorous training you are able to control water and shape it as you will. Waterbending, Connection to the Water PlaneĪdaption to Water, Respected by the Fish(Working title) a simple melee weapon or a simple ranged weapon with 20 pieces of ammunition.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose 2 from Animal Handling, Insight, Perception, Medicine, Survival, Acrobatics, Stealth, Persuasion. Hit Points at Higher Levels: 18 + your Constitution modifier Hit Points at 1st Level: 8 + your Constitution modifier is he a powerful blood bender able to control his opponents bodies, an ice bender able to hinder his opponents and control the battelfield or a healer who is always willing to lend aid to his allies.įor a quick build choose Wisdom as your primary ability score, followed by either Dexterity or Constitution.Īs a Water Bender, you gain the following class features. When creating a Water Bender think of the path your character chose with his bending.
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